FX and crowds on your shots
Houdini FX and crowd work on commercials, film and episodic, from the first test to render-ready caches.
- Simulation: FLIP, Vellum, RBD, pyro, particles
- Crowds: distribution, behaviour, cloth, look variation
- Solaris / Karma renders and comp-ready AOVs
- On your pipeline, your naming, your farm
Remote or on-site · by the day
























